This is a quick test to see what weighting needs to be tweaked for the character. He has been the harder to rig of the two because he has various layers of clothes, which although I have refined as much as possible, still cause problems. You can see his white shirt pop through his waistcoat, that needs to be fixed. Some more tweaking around the neck needs to be done too. I mirrored the weights which seem to have worked fine for his lower body but his arm and torso have a different result. Looks like more manual tweaking where Maya's tools have failed me!
BUT he is practically ready to animate, woohoo!
P.s. I realise the walk cycle is not all that.
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