Showing posts with label Experimentation. Show all posts
Showing posts with label Experimentation. Show all posts

29/09/2010

Moped Update

I've been bowling all day, literally 20 games. And I won incase you're interested. However that does mean I've done no work all day. So, feeling guilty, I have just spent an hour or so experimenting with materials in maya for my moped model. It's coming together nicely seeing as I havn't been using the software for a week yet.

The material editor isn't as easy on the eye's as Max's, on the other hand it has some features that I really like such as Projection Mapping for bitmaps. It makes mapping bitmaps onto simple surfaces very quick and effective, I used it for the lights and license plate.


NURBS!

Over the past 3 or 4 days I have been getting to grips with Maya for the first time. I've got to admit, finding where to start was the hardest part as the interface is huge. But now that I know what I'm doing, it just seems to be a much fancier version of Max.

Of course with maya comes NURBS modelling, so I thought I would give it a shot. NURBS are beautiful. They are so easy to manipulate and have so many ways of doing so. I have modelled a very basic moped, just so I can learn how to use them. I will be adding to the model as much as I can as I learn more about this type of modelling and get better.

Here it so far (I still don't quite know how to get full wireframe on NURBS, so there is just the outlines):



And incase you're wondering, NURBS means Non-Uniform Rational B-Spline. The 'B' is for Basis.