15/03/2011

Artefact 2 : Power Centres

I have tried to make the characters action come from his power centre, I have also shifted the centre to try to create a contrast in how the character feels from one point to the next.


Artefact 2 from Ian Milliken on Vimeo.

10/03/2011

Little, but annoying.

And I'm not talking about wasps. Basically, whenever I mirror any geometry in Maya at the moment and let it automatically merge the vertices, I get random triangles throughout the merge. I'm sure this is an error on my part, one of those 'I've checked a box somewhere by accident and can't remember where' situations. Anyway, to fight it I have to join up all the vertices manually, very time consuming when it is happening on EVERYTHING I MODEL.

Here's what Maya is doing at the moment (look in the middle of the mesh):


Here's the manual correction:

09/03/2011

About 30% There

This is what I have so far on artefact 2, yes I have neglected them due to the client project but I promise to be better and show something weekly, completed or not. I did want to finish this but encountered the problem of only spending a few hours on it (most of which was acting out). It shows the basic timing and action I want form the sequence, much much tweaking and facial animation needs to be done, so I'd estimate that it is 30% done.


The artefact focuses on power centres, the aim is for the character to enter with his power centre in his chest, and then when he sees what he is looking for it drops to his hips. The character should enter determined and focused but end relieved, creating a "there you are!" moment.

02/03/2011

LCP Character Models

Theo is almost completed, he is modelled and has some basic textures on him, attempted rigging today which went a bit haywire. May make some adjustments to his face as I feel it is lacking detail, but we'll see what feedback I get.





I started modelling George today, starting with his head. This is it so far, I have the basic shape, I just need to add hair and a bit more detail, then I can crack on with the body and texturing.