Showing posts with label Modelling. Show all posts
Showing posts with label Modelling. Show all posts

10/03/2011

Little, but annoying.

And I'm not talking about wasps. Basically, whenever I mirror any geometry in Maya at the moment and let it automatically merge the vertices, I get random triangles throughout the merge. I'm sure this is an error on my part, one of those 'I've checked a box somewhere by accident and can't remember where' situations. Anyway, to fight it I have to join up all the vertices manually, very time consuming when it is happening on EVERYTHING I MODEL.

Here's what Maya is doing at the moment (look in the middle of the mesh):


Here's the manual correction:

02/03/2011

LCP Character Models

Theo is almost completed, he is modelled and has some basic textures on him, attempted rigging today which went a bit haywire. May make some adjustments to his face as I feel it is lacking detail, but we'll see what feedback I get.





I started modelling George today, starting with his head. This is it so far, I have the basic shape, I just need to add hair and a bit more detail, then I can crack on with the body and texturing.


29/09/2010

NURBS!

Over the past 3 or 4 days I have been getting to grips with Maya for the first time. I've got to admit, finding where to start was the hardest part as the interface is huge. But now that I know what I'm doing, it just seems to be a much fancier version of Max.

Of course with maya comes NURBS modelling, so I thought I would give it a shot. NURBS are beautiful. They are so easy to manipulate and have so many ways of doing so. I have modelled a very basic moped, just so I can learn how to use them. I will be adding to the model as much as I can as I learn more about this type of modelling and get better.

Here it so far (I still don't quite know how to get full wireframe on NURBS, so there is just the outlines):



And incase you're wondering, NURBS means Non-Uniform Rational B-Spline. The 'B' is for Basis.


09/01/2010

Modelling: International Space Station

This is a piece I modelled for the visualisation project "Up Above Down Below", it's a slight adaptation of the International Space Station, the adaptation being I havn't put in the scaffolding around as it looked better without, and the textures are different.

It is available to download from TurboSquid HERE